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Queen Elizabeth School

Computer Science

Computer Science

All pupils at Queen Elizabeth School have the right to have rich, deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘Computational thinking’ is a skill children must be taught if they are to be able to participate effectively and safely in this digital world.

A high-quality computing education equips pupils to use creativity to understand and change the world. 

Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. At QES, the core of computing is Computer Science in which pupils are introduced to a wide range of technology, including laptops, iPads and interactive whiteboards, allowing them to continually practice and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computer technology– at a level suitable for the future workplace and as active participants in a digital world.

Our school is equipped with 8 ICT suites enabling us to provide a wide range of technologies to enrich students. By the end of year 7, we expect all students to be IT literate and have gained basic skills of different software and be aware of components and implications of technology. In year 8 and 9 students study ICT as a rotation block. students study a mixed curriculum of ICT and Computer Science They will study different skills, focusing on: Programming – using text-based programming language, Python in readiness for KS4. By the end of year 10, pupils will learn the different theories and principles that can be used to apply on computer system principles and create computer security from technical aspects. The OCR Computer Science qualification will be built on the knowledge, understanding and skills established through the Computer Science elements of the Key Stage 3 programme of study. The content is designed not only to allow you with a solid basis of understanding but to engage you and give understanding and application of real-world application. In IT, they will create effective user interfaces and apply appropriate project planning techniques to create a user interface that meets requirements. At the end of year 11, the BTEC DIT Tech Awards will give students a glimpse into a professional sector whilst teaching them transferable skills for life. The BTEC award combines practical learning with subject and theory content. 

At KS3 Students are assessed at the end of each unit. At KS4 Students are assessed by the final exam or assessment. Regular marking and feedback ensure students have the opportunity to improve their work. Our regular intervention, support and homework clubs allow students to work to their full potential.

Key Stage 3:

Date

Year 7

Year 8

Year 9

Term 1

Online safety

Cyber Bully

Sexting

Online Grooming

Health and Safety

Learn to create simple presentation using Microsoft PowerPoint, Hyperlinking

Learn to create Poster using Publisher

Learn to have group work and presentation

Spreadsheet

Basic Formulae

Basic Function

General Formatting

Producing graph

Data Analysis

Automated data generation

Students will follow the topics in the first term which is led from their Y7. 

Online research

Data Collection

Data validation

Presentation

Introduction to programming

Facts finding

Logical Thinking

Data Analysis

Python Programming Basics

Logical Thinking

Learning Syntax

Practical Work

Flowchart

Creative writing

Computational Thinking

Real time programming

Online research

Shop technologies 

EPOS

EFTPOS

Security

Future technologies

Network basics

Concept building

Mind Mapping

Cloud Computing

Flash Software

Creating Animation 

Practical work

Concept building
Understanding projects constraints

Term 2

Sending and Receiving professional email

Learning online Etiquettes

Converting numbers into machine language

Interactive presentation 

Game Theory

Logical Thinking

Visual Data representation

Logical thinking using flowchart

Creating simple algorithm

Abstraction

Decomposition

Concept Building towards computer programming

Simple presentation

Types of Network

Threats of Network

Photo Editing

Concept Building

Data Analysis

Database Management

Data Identification

Data Presentation

Forming queries

Forming Forms

Generating reports

Data manipulation

Practical Database creation

Project Management

Creating advertising materials with

Business Cards

Posters

Animation

Video 

They will also learn Photo editing, Time Management

Graphic Design

Project Management

Creating advertising materials with

Business Cards

Posters

Animation

Video 

They will also learn Photo editing, Time Management

Graphic Design

Term 3

Data representation using repeating patterns

Data flow and logical thinking

Basic photo editing using PowerPoint and Photoshop

Computer basics in 

Hardware and Software

Online research

Data collection methods
Report writing

Understanding technology in general

Understanding Hardware/Software

Understanding computer threats

Online research

Concept building

Game making (Scratch programming)

Microsoft Excel

Complex Formulae

Complex Function

Complex Data representation

Data Entry

Data Analyse

Data Representation

Python Programming

Game/Quiz making 

Introduction to website making

Website making using Dreamweaver

Use HTML

Key Stage 4

 

Computer Science:

Unit 1

Computer Systems

• Systems Architecture
• Memory
• Storage
• Wired and wireless networks
• Network topologies, protocols and layers
• System security
• System software
• Ethical, legal, cultural and environmental concerns

 Unit 2

Computational thinking, algorithms and programming

• Algorithms 
• Programming techniques
• Producing robust programs
• Computational logic
• Translators and facilities of languages
• Data representation

Unit 3

Programming Project
• Programming techniques
• Analysis
• Design
• Development
• Testing and evaluation and conclusions

Assessment 

50% Computer systems
1 hour and 30 minutes
Written paper (no calculators allowed)

 

50% Computational thinking, algorithms and programming
1 hour and 30 minutes
Written paper (no calculators allowed)

 

Enrichment:

Key Skills you will learn:

  • Problem solving 
  • Modular design 
  • Collaborative working 
  • Understanding of emerging technologies 
  • Computer programming 
  • Robust systems testing 
  • Awareness of computer systems for business 

Next Steps:

Careers and Courses:

Computers will also be a big part of everyone’s future. There are an overwhelming number of careers presenting themselves within the working world. You can pursue A level Computer Science and follow it with Bachelors and Masters and PhD or starting a career within Computer Science would open up opportunities from a large number of industries including: Application Development, Banking, Education, etc. 

Contact:

 Head of Department; Mr B Mohyuddin bmohyuddin@qesluton.co.uk